Objective Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinect™ from Microsoft (Redmond, WA) represents a new generation of AVGs where body movements are used to control gameplay. The purpose of this study was to measure energy...
It has been shown that movement based video games offer potential for game play at moderate and sometimes vigorous levels of activity. Almost all previous research is based upon a single opportunity for participants to play the game. We hypothesised that over time...
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