Objective: To study cardiac, sleep-related, and emotional reactions to playing violent (VG) versus nonviolent video games (NVG) in adolescents with different gaming habits. Methods: Thirty boys (aged 13-16 years, standard deviation = 0.9), half of them low-exposed (≤1...
Objective: To investigate how playing a violent/nonviolent television game during the evening affects sympathetic and parasympathetic reactions during and after playing as well as sleep quality during the night after playing. Subjects and Methods: In total, 19 boys,...
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